Sunday, July 24, 2016
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GoaTo Interactive would like to thank all of those who got the chance to play the game and give us feedback on how to improve our game. ...
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Today we were able to record our new set of audios for Project Einherjar which will be used for the game. Some of the voice recordings con...
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How did we pull off the Bifrost System? Well this was actually hard at first since we have to think of a way to make the bridge adju...
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One of the many features in Project Einherjar is the ability to enhance the Valkyrie's abilities. In-game, this is done through the skil...
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Incendium is fast approaching and we're increasing our pacing to make sure that we are able to deliver the best version of Project: ...
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You guys may be wondering what Game Engine are we using in developing Project Einherjar? Well GoaTo Interactive is proud to s...
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Plans were cancelled today, but somehow, we did made significant progress in preparation for Incendium. The Orignal Plan We had a p...
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The team successfully passed the screening last July 12, 2016. This only means one thing... We're going to Incendium! Follow us on ...
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GoaTo Interactive is a 5-person team of Game Design and Development students from De La Salle-College of Saint Benilde. The team h...
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As Incendium is fast approaching, this is the first time that GoaTo Interactive is releasing a video about these two systems. Ma...
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2016
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July
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- Thanks for Playing Ragnarok Protocol!
- Incdendium Day 1
- Ragnarok Protocol
- [Engineering] Skill Tree Breakdown
- [Engineering and Design] BiFrost System and Tether...
- Road to Incendium: 5 Days Left
- [Engineering and Design] Bifrost System
- Road to Incendium: 6 Days Left
- Road to Incendium: 7 Days Left
- [Art] Einherjar - Dead Scientist
- [Design] The Brainstorming Process
- [Engineering] Project Einherjar's Game Engine
- [Sound] Audio Recording
- [Art] Valkyrie 3D Model
- About the Developers
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July
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