Showing posts with label Paul. Show all posts
Showing posts with label Paul. Show all posts

Thursday, August 11, 2016

Saturday, July 23, 2016

Friday, July 22, 2016

Sunday, July 17, 2016

Road to Incendium: 5 Days Left



Incendium is fast approaching and we're increasing our pacing to make sure that we are able to deliver the best version of Project: Valkyrie!

Game Information

Throughout this week, we will be releasing more information about the game. This will be coming from all sides of the production. Today, one of our engineers released a post regarding one of the main features of the game, the Bifrost System

See more: http://www.projecteinherjar.xyz/2016/07/engineering-and-design-bifrost-system.html

Constant Update

The weekend is not a reason to stop improving the game! Everyone in the team are working full time to further polish the content of the game.

Few more days and you will be able to test out the game. Make sure to stay tuned and be there during Incendium!


Saturday, July 16, 2016

Road to Incendium: 6 Days Left


Plans were cancelled today, but somehow, we did made significant progress in preparation for Incendium.


The Orignal Plan

We had a plan of staying at one of our developer's house to work together in one roof. However, due to some circumstances, we weren't all able to make it; leading to the decision to just cancel the plan. It was decided that all of us would just communicate online constantly and see to it that we complete our goals for today.

Marketing Collaterals

The production of the collaterals of Project: Einherjar starts today. The ideas for the materials that we will be bring on Incendium continues to overflow. We have to make sure that we choose the right collaterals that will maximize the promotion of the game. In the next few days, we will officially release the Title of the game along with the images of the collaterals that we have prepared for everyone in Incendium. Stay tuned to see those!

Major Updates

Further development on our Boss enemy also happened today. A new animation shall be ready before the day ends and a better behavior shall be seen in the next few days. Also, other features such as the Bifrost and Tether were polished today.

So far, the Team is on track with their goals before Incendium. Stay tuned to see if more updates regarding our progress in the last few days before the release of Project: Einherjar.


Friday, July 15, 2016

Road to Incendium: 7 Days Left


The team successfully passed the screening last July 12, 2016. This only means one thing... We're going to Incendium! Follow us on this mini blog series to know more about the steps that we will be taking as we go on the last crucial days before we release the game.


Incendium

So what is exactly is Incendium? It is an expo composed of student projects from the Game Design and Development Program of De La Salle-College of Saint Benilde. A wide range of projects from the Basic Programming Series up to the Capstone entries are seen here.


Screening Result

Three days ago, we had a screening for Project: Einherjar. Everyone in the team was anxious about the result of the screening. As we wait while our game was being screened, everyone was silent. It felt like it was the longest waiting time we had in our life. But as we received our result, we all lightened up. We still have alot to fix, but we made it!



Last Crucial Days

Yesterday, the team had a meeting on how we could address every feedback that we had from the panelists, our adviser, and those who play tested our game. We also discussed which collateral will we offer on Incendium.



7 Days Before Incendium

Our goal today is to fix every bug that was encountered by those who play tested our game. Also, we continue to modify the level according to the suggestions made by the panelists and our adviser. 




Wednesday, July 6, 2016

[Art] Valkyrie 3D Model

3D Model of Project Einherjar's Main Character, Valkyrie.

About the Design:
TBA

Tools Used
1. Autodesk Maya 2016
2. ZBrush 4R7
3. Substance Painter
4. Adobe Photoshop


Artists
1. Alson Entuna - Character Modeler, Rigger, Sculptor, Skinner
2. Jed Pascua - Texture Artist, Armor Modeller (Headgear and Arm Armor)
3. Paul Aguilar - UV 


Screenshots:

Maya










ZBrush










Rig